Frontend
Frontend EngineeringIn explore what's beyond interfaces.
Train noise
perlin noiseDisco noise
perlin noiseBezier curves
perlin noisePerling noise
Perlin noise creates smooth randomness. Unlike random(), nearby inputs produce nearby values, making it useful for natural-looking shapes and motion. We’ll start with 1D noise to create smooth curves, then see how octaves and persistence add detail, and finally extend noise into 2D maps for terrain, clouds, flow fields, and more.
perlin noisecolors again
Playing with shadersshapes
Playing with shaders- GF
glsl functions
glsl contain nice built-in function that we explor now
Playing with shaders hello shaders
Starthing with webgl2 in the web
Playing with shaders






