Notes from the workshop.
Train noise
Build flowing 3D terrain from a Perlin noise grid.
Disco noise
Turn a noise field into a colorful, moving grid.
Bezier curves
Draw flowing Bézier curves with Perlin noise.
Perling noise
Explore smooth randomness through curves and 2D noise maps.
Great source for play with canvas
youtube.compattvira's playlists, creative-coding canvas work, well explained
colors again
Bring shaders to life with gradients and shifting color palettes.
shapes
Turn distance functions into glowing rings and hearts.
- FS
Fence syntax bench
A test bench for runnable code fences, replays, and patches.
What's new when you write here
A tour of demo replays, visibility controls, exports, and series tools.
- GF
glsl functions
Explore GLSL functions through distances and repeating patterns.
hello shaders
Write your first animated shaders with p5.js and WebGL2.
Started building the portfolio from scratch. Interesting how a well-designed token system saves hours down the line.







